Advanced Dungeons & Dragons: Treasure of Tarmin
Platform: Intellivision
Region: USA
Media: Cartridge
Controller: INTV
Genre: Role Playing Game 
Gametype: Licensed
Release Year: 1983
Developer: APh Technological Consulting
Publisher: Mattel Electronics
Players: 1
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Treasure of Tarmin was one of the first 3D Intellivision games. A mix between a maze game and an RPG, the game featured innovations in the genre that had never been attempted before on the Intellivision, such as hidden doors, magical weapons and a versatile inventory (which requires you to keep yourself fed and rested, otherwise you'll lose health). It also featured up to 256 randomly-generated levels of the maze (depending on which of the 4 difficulty levels you choose) where you'll fight real-time battles against increasingly fierce creatures until you reach the Minotaur's lair, where he guards the Treasure of Tarmin.


DEVELOPMENT HISTORY:

ADVANCED DUNGEONS & DRAGONS TREASURE OF TARMIN Cartridge was in production at APh since 1981. At the beginning, APh hoped to do two versions: an Intellivision cartridge, and an enhanced version for the original Keyboard Component, featuring synchronized voices. The Keyboard version was never started.


FUN FACT:

As with ADVANCED DUNGEONS & DRAGONS CLOUDY MOUNTAIN Cartridge, the capitalization and inclusion of the word "Cartridge" are contractually part of the title of ADVANCED DUNGEONS & DRAGONS TREASURE OF TARMIN Cartridge at TSR's insistence.

TSR insisted on so much legal lingo on the title screen, there was no room for the title Treasure of Tarmin. The title screen identifies the game simply as ADVANCED DUNGEONS & DRAGONS Cartridge, same as on the ADVANCED DUNGEONS & DRAGONS CLOUDY MOUNTAIN Cartridge title screen.

Programmer Tom Loughry later designed The Dreadnaught Factor and Worm Whomper Intellivision cartridges for Activision.

 
http://www.mobygames.com/game/intellivision/advanced-dungeons-dragons-treasure-of-tarmin-cartridge
http://www.intellivisiongames.com/bluesky/games/credits/1983c.html#tarmin